Project Summary
SEAQUEST is a project that comes to identify and fill the existing gap of knowledge and education in seagrasses, focusing on primary education. The partner organizations, each one contributing from their own point of expertise, will collaborate to build an innovative future-oriented Educational Toolkit to support the professional development of primary school teachers (student teachers and in-service teachers) and give them all the knowledge, skills and key competences needed to teach primary school children through informal and non-formal educational processes to lay the foundations for them to become seagrass literate.
The Educational Toolkit will consist of one Curriculum and Guide on Educational Activities (Classroom and Fieldwork/Outdoor Activities) for Teachers, and a an Artificial Intelligence (AI) game available in 3 types of media: 2D desktop, 3D tablet (Lume Pad 2) and 3D immersive VR (Oculus Quest) on the content knowledge that a seagrass-literate child should have. Children will navigate and communicate with an anthropomorphic seagrass character who will be capable of providing verbal responses through the technology of conversational AI.
